Load
You buy the cargo before you cast off
Every trip starts in a port with a bill to pay, and that decision sets the size of the night. Six hull types, six arguments about risk. A go-fast outruns anything and explains nothing. A fishing trawler is slow, scannable and completely believable, with hidden holds. A yacht opens ports that will never let a working boat tie up. A narco-sub is nearly untrackable, one way, and has no defence at all. Bigger hulls need more hands doing separate jobs at the same moment, so crew size is the difficulty dial rather than a stat you buy. You can run all of it solo, in first person, or with a crew.